Hostile mob spawns

  • Hostile mob spawn is turned off for overworld under normal difficulty. Spawners should still work.
    • To spawn hostile mobs, you can change your difficulty to hard, or delete this file: kubejs\server_scripts\remove_hostile_spawns.js
    • Many mob drops from hostile mobs can be purchased in the market

Global Game Rules

  • Following gamerules are set for all saves in this modpack:
    • doInsomnia: false
    • doPatrolSpawning: false
    • disableRaids: true
    • playersSleepingPercentage: 0
    • doTraderSpawning: false
  • If you wish to modify this, either delete or modify the file at kubejs\server_scripts\global_game_rules.js

Item Stacks

  • Most items will stack up to 100 in your inventory
    • This is mostly for Miles Tickets so they can be easily groups in to groups of 100. However, the mod I have access to that modify stacksizes (Stackable127) only increases the stack sizes for all items at the same time.

Visual Tweaks

  • All resource packs in the resource pack folder are included by default. This is so that I can enable resource packs I get from curseforge and have the modpack still pass their moderation system.
    • If you don’t want this to be the case you can modify the [resourcepacks] section in config\global_data_and_resourcepacks.toml to not contain "resourcepacks/" (make sure to remove the comma from the line above this)
  • Minecraft villagers and FarmingForBlockheads market villager are retextured to animals by default. (from the Farming Crossing 4 resource pack)

Crafting Tweaks

  • farmingForBlockheads market from miles tickets
  • Campfire using only logs and sticks
  • Campfire using charcoal
  • Melon from melon slices
  • Clay blocks from clay ball
  • Feather from eggs
  • Concrete from concrete powder
  • Nether wart from nether wart block
  • Cobblestone from cobbled deepslate
  • Chest from logs
  • Sticks from logs
  • Bells are craftable